You make some good points Space.
Space says:
p.s. why haven't you uploaded any maps either?
Simple. I haven't built any.
When I played ShootMania during the Alpha and early Beta... I messed around in the editor to see what all the blocks were and how things worked, but I never built an actual map. I don't really feel experienced enough with this type of FPS game to know exactly what I want to make.
It was actually the same way for me at the start of playing TM. I played for a year and a half before even opening the editor.
Well, I hope with the ability to have many gamemodes and now the importable custom objects... maybe things will pick up and people will release more maps. I think it'd be a shame if things died out in the map making scene... before they even really got started. But to be brutally honest, it doesn't make a big difference to me personally... since I didn't buy the game.
I just think it would be a shame, considering this game has an amazing editor. People should use it.
Traditionally, from what I understand, most shooter fans/players are used to playing on the same maps over and over. To even have 100 maps to choose from, not to mention 1000, is probably feeling like a bit of an overload to some. It's a lot to learn. Generally you want a group of maps that you know really well... and know every part of the map so that you can move around very fluidly. Right?
TrackMania was/is more about point A to point B. And it's always been easy to learn most maps in 1 to 3 runs. That's just a few minutes. I feel like it takes longer to really learn a ShootMania map... to explore all the areas and possibilities. Maybe that's just me. I don't know. But that could mean there's higher replay value for each map, and as a result... less need for an abundance of maps.
Then again, doesn't it sort of depend on the eventual size of the ShootMania community too? The more players that are here, the more that each person will want to play their own special maps and will develop a following on their server for the specific gamemode they specialize in.
It's a new game, a new day. I guess ultimately we shouldn't compare it to TM... which already has a well established map making scene after 9 years of track building and several iterations of the game.
You know what has always encouraged me to continue building maps? The MTC. The Monthly Track Contest was a way to get me out of my laziness and into the editor... with a specific goal... a specific theme in mind. It gave me a reason to build. The same goes for building for competitions like the Zotac Cup. It gave me a reason to build.
Perhaps ShootMania needs more mapping contests to do the same for players and encourage the growth of the mapping community here. What do you think?