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LanTeam - Guerro&Lays
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What do you mean by "you can't play?".
Does it mean the map never load? If yes, have you set a gamemode in the server settings?
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Xtreme
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If i play them in the editor in takes long to load the editor first but if i try making a local server(which is the only option in local play section)i cant play.Any help?
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eyebo
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Now that ManiaPlanet 4 is out...
The map size limit is now 4MB.
Embedded object max size is 1MB.
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eyebo
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MAP DESIGN ADVICE - LIGHTING
July 27, 2012 -
Lighting
This is about visibility and communication by using lights.
Visibility
As you know, there are 4 moods, Sunrise, Day, Sunset and Night, they all have different levels of lighting. Day is...
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eyebo
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MAP DESIGN ADVICE - HEIGHT
July 24, 2012 -
Height
also known as Z-Axis (actually Y-Axis in the SM (and TM1/2) editor, don't ask me why its Y instead of Z)
Making a map with lots of height variations would be much more fun for the player than...
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eyebo
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MAP DESIGN ADVICE - ARCHITECTURE & DESIGN
July 24, 2012 -
This post is inspired by Lexino's excellent posts on this subject (which you can read here). However, it is about something that he has yet to touch on - the role of architecture and tradi...
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eyebo
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MAP DESIGN ADVICE - RISK VS REWARD
July 23, 2012 -
Risk vs Reward
CliffyB (Epic Games game designer) famously said "Put desirable things in a dangerous or exposed spot"
I am going to use my melee map Agamemnon as an example. In that map I p...
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eyebo
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MAP DESIGN ADVICE - BALANCE
July 23, 2012 -
Balance
This is most important of all things I listed in the introduction in my opinion, so I'm posting this first.
Keep balance in the mind when you are building, you do want to give equal opport...
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eyebo
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MAP DESIGN ADVICE - INTRODUCTION
July 23, 2012 -
This blog is about making a great map, well designed and thought out. I did some reading and found what makes a great map.
Things that makes a map great are
Theme - What the map presents to...
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eyebo
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This series of blog posts originally appeared in the MX blogs in July 2012. I've included the original content and most of the comments here in this forum thread.
Table of Contents:
Introduction
Balance
Risk vs Reward
Architecture & Design
He...
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