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eyebo
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Now that ManiaPlanet 4 is out...
The map size limit is now 4MB.
Embedded object max size is 1MB.
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eyebo
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YouTube - 6762
YouTube - 6390
YouTube - 11612
YouTube - 83
YouTube - 11599
YouTube - 6166
YouTube - 131
YouTube - 5915
YouTube - 182
YouTube - 6741
YouTube - 82
YouTube - 712
YouTube - 945
If you make ShootMania videos, add your channe...
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eyebo
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MAP DESIGN ADVICE - LIGHTING
July 27, 2012 -
Lighting
This is about visibility and communication by using lights.
Visibility
As you know, there are 4 moods, Sunrise, Day, Sunset and Night, they all have different levels of lighting. Day is...
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eyebo
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MAP DESIGN ADVICE - HEIGHT
July 24, 2012 -
Height
also known as Z-Axis (actually Y-Axis in the SM (and TM1/2) editor, don't ask me why its Y instead of Z)
Making a map with lots of height variations would be much more fun for the player than...
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eyebo
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MAP DESIGN ADVICE - ARCHITECTURE & DESIGN
July 24, 2012 -
This post is inspired by Lexino's excellent posts on this subject (which you can read here). However, it is about something that he has yet to touch on - the role of architecture and tradi...
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eyebo
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MAP DESIGN ADVICE - RISK VS REWARD
July 23, 2012 -
Risk vs Reward
CliffyB (Epic Games game designer) famously said "Put desirable things in a dangerous or exposed spot"
I am going to use my melee map Agamemnon as an example. In that map I p...
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eyebo
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MAP DESIGN ADVICE - BALANCE
July 23, 2012 -
Balance
This is most important of all things I listed in the introduction in my opinion, so I'm posting this first.
Keep balance in the mind when you are building, you do want to give equal opport...
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eyebo
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MAP DESIGN ADVICE - INTRODUCTION
July 23, 2012 -
This blog is about making a great map, well designed and thought out. I did some reading and found what makes a great map.
Things that makes a map great are
Theme - What the map presents to...
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eyebo
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This series of blog posts originally appeared in the MX blogs in July 2012. I've included the original content and most of the comments here in this forum thread.
Table of Contents:
Introduction
Balance
Risk vs Reward
Architecture & Design
He...
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eyebo
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:build: This list is a work in progress :build:
Last updated: May 19, 2017
Map Design Advice
http://aurel.obsmania.com/
http://www.pcgamer.com/how-to-make-a-good-shootmania-map-tips-from-nadeos-designers/
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