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 Elite - HunterKiller-G1E

by  Guyver1 
 Storm / StormMan   |   Advanced 
ID  1579 
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My first map using the new blocks from the 1.3 beta update, and my first map to challenge the Elite 'Paradigm' that the defensive spawn has to be near to (or at the same end of the map as,) the Capture Pole.

Both Spawns are at the same end of the map, with the defenders being slightly closer to the Capture Pole:

[img]http://www.leonlive.co.uk/stuff/Elite%20-%20HunterKiller-G1E_1.jpg[/img]

The essence of this map is to stop the defenders simply defending deep for 30 seconds, spamming known attacking routes from distance.
In a way, the hunters can end up becoming the hunted on this map.

the attacker has the benefit of Height, while the defenders have the benefit of cover.

The defenders can also alternate tactics, and hold a defender back at spawn, let the attacker push forward and then the defender can use the jump pads to gain height and come at the attacker from behind while the other 2 attackers are defending at the Capture Pole.

more Pics:

[img]http://www.leonlive.co.uk/stuff/Elite%20-%20HunterKiller-G1E_2.jpg[/img]

[img]http://www.leonlive.co.uk/stuff/Elite%20-%20HunterKiller-G1E_3.jpg[/img]

[img]http://www.leonlive.co.uk/stuff/Elite%20-%20HunterKiller-G1E_4.jpg[/img]

[img]http://www.leonlive.co.uk/stuff/Elite%20-%20HunterKiller-G1E_5.jpg[/img]


All my maps can be play tested on the following servers:

Joust:
Guyver1 G1E Maps Joust Server
Multiplay:: [DOA] Public Joust Server

Elite:
Guyver1 G1E Maps Elite Server
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