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 Elite - Jilted

by  viperbird 
 Storm / StormMan   |   Intermediate 
ID  5096 
  Team    
 
 Visible (approved) |  Released 
 
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v9 (28-5) - Removed back room behind pole, fixed hillside so it doesn't look glitchy
v8 (27-5) - Changed center of map's walls to have more cover, and better rotations. Changed pole area, added block in front of pole to allow easier forward defense. Small changes throughout the map for a little better cover and angles.
v7 (17-5) - Raised surrounding walls so it is now impossible to get on top of map. Redesigned center of map to change line of sight and make the map a little more segmented. Revamped pole are for better defense, less advantageous for the attacker. Overall improved defender positions and symmetry.
v6 (11-5) - Removed floating fences at attacker spawn, added offzone fences for decoration. Changed some angles on blocks for better vision/flow.
v5 (7-5) - Opened up spawn to greatly improve flow. Changed high ground behind pole. Added decoration/lighting to liven up the map.
v4 (4-5) - Removed fence wall at bottom of ramp. Added lots of walls/barriers to reduce spam, to allow more positions for defenders to play and rotate/change flow of map. Changed left side open tunnel.
v3 (2-5) - Removed right side tunnel. Added fence wall at bottom of ramp to block spam rockets.
v2 (21-4) - Added a little buffer between attacker entrance/defenders. Added right side tunnel.
v1 (19-4) - Map created.
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Rated 2.67 stars by 3 players.
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