A long narrow map with a defensive area protecting the pole. There is a separating 'broken' wall between the 2 halfs of the map which can act as the frontline.
18 Oct 2012
Work on the layout after some play testing.
02 Mar 2013
Beta 3 update
Added ability for defence to get to high ground
Added new routes for the attacker
Added a defence rail pad in limited position
Extensive changes to layout and paths
20 Mar 2013
More layout updates
Reduced attacker travel distance
Added slightly more built up area
20 Apr 2013
SM Release 1.0 recalcs
Small layout updates
12 Jun
Added some defence area updates
04 Aug 2013
Various updates
Lighting recalculations
Likely to be small layout changes