This is my re-imagining of cvops Joust map: Joust - Die Fast
Reworked the 'steps'.
Moved the player spawn
Removed the tunnel as it was a cheap lightning gun shot if someone dropped down there.
Removed dead space from around the main playing area.
Added jump pads to entice risk/reward from lower Poles as again, the lower poles were mostly cheap lightning gun shots as there was too much ground to cover.
All my maps can be play tested on the following servers:
Joust:
Guyver1 G1E Maps Joust Server
Multiplay:: [DOA] Public Joust Server
Elite:
Guyver1 G1E Maps Elite Server