Log in
Location: Home  Find Maps  Sigh's Maps  Combo - The Facility 

 Combo - The Facility

by  Sigh 
 Storm / StormMan   |   Intermediate 
ID  4771 
  Team    
 
 Visible (approved) |  Released 
 
 Featured in Community Videos
(no videos found)
 Author Comments
Indoor combo map! Because players are running around in rooms and corridors they don't have overview of the entire arena, like with a lot of other maps. This makes teamwork/communication important and hopefully the laser more balanced.

The central room is inspired by the red armor room from Quake's Bloodrun. Players have to jump to a platform to get a hold of the laser pick-up. It's quite easy to fail this jump.

The arena uses (a minimum of) new purple blocks: In 3 instances for the stamina jump (never as the only route); In 2 instances for the power wall jump; But mostly because it allows for a lot of design freedom. I tried to minimize the effectiveness of rocket bounce on the blocks.

There are a lot of movement tricks on this map that can give a team an advantage. I should make a video to show this. (I typed the most important, but it didn't process during the upload, so here is a short unformatted summery):

Laser room - Purple box on floor to low balcony: stamina jump + wall jump. Low balcony to laser: Power wall jump. Laser to low balcony: Power wall jump + wall jump. High balcony to laser: Sprint jump (if not accalerated with wall jump). Laser to high balony: Wall jump. High balcony to low balcony: wall jump.

North armor room - Balcony to pick-up: Sprint jump

Eastern spawn room - Cross the room from corridor: Stamina juimp + wall jump. Reverse with sprint jump + wall jump.

The rest of the movement is more straight forward.
 Related tracks
Online map rating
This map has not been rated yet.
 Awards
 Comments
Loading...