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 Atlantic Split

by  deWeeda 
 Storm / StormMan   |   Intermediate 
ID  3875 
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Atlantic Split
* large battle map
* 3 poles per team
* min.6v6
* hq-shadows
* 30 min. costom mix including 10 Noisia tracks, and two of the map-authors own

Battle your way to victory on this costom archipelagic style map! Two teams attack and defend 3 poles on an exciting environment, including: sliders, grappling hooks, boosters, jumppads "-hard-to-reach" railgunpads, bunkers, tunnels and hidden paths, that should lead to some interesting battles.

Tips: The boosters at the start will help you defend and attack more easily. The right one at the start will bring you up to the slider that leads to the activator at the start of a round, as well as C(defence). The booster next to the top of the slider will bring you to C(offence). The middle booster at the spawn, will get you to B(defence) and the left one to B (offence), which will also get you to A(offence) more quickly. -There is allways multiple ways to get to where you need to be.
The railgun-pads and spawnpoints are fenced-off, so don't try your luck. And furthermore, don't go off-map, there is nothing there for you.
good luck


Notes:
- needs testing with 8v8+
- The map is designed to result in the most interesting battles by capping in order of A, B, C, setting the wavelength at 20. At the moment you seem to be able to just choose which pole you attack, is there a way to disable this?
- The music doesnt seem to be working, the file might be too large? (31 mb .ogg file)
- I'd like to hear if you take it up for testing
- comments/ratings are welcome,
hope you enjoy, thank you
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