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 Heroes - de_dust 2

by  bara 
 Storm / StormMan   |   Intermediate 
ID  375 
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Hello everybody,

Mode is Heroes.

This one is my first map and, wait... cross out the my, because it is a rebuild (or let's say a try of a rebuild) of the favorite Counter-Strike-map de_dust2. I decided to use the map for the new Heroes mode, because it is most common to the detonation mode in Counter Strike (ok, you can't drop the bomb as nucleus :d ).

I try to explain the map:

1. The routes
The routes are still the same as in the original one. I tried to build it as original as possible. The defending position starts near the tunnel (in CSS they (Counter terrorists) started in the tunnel) and the attacking side starts at the upway.

Route differences are
the tunnels: the tunnelway to B has no stairs, there is no obstacles placed in the tunnels
Short B: In order to reach the flag point you have to use a jumper (had to place one in order to keep the tunnel entrance free). The defending side has some jumpers to move fast to the right point.
I also place some way shortcuts in forms of jumpers (example short b or a to b)

2. Hiding possibillities
Ok, that one was the hardest point. There are no crates and cars you can place as obstacles so I tried to build something with stones and wires. I hope it does not destroy the know atmosphere. I also made it a bit more transparent to see where the teams are going.

I didn't run a test of this track in MP so I consider it a beta-track.
I also didn't place a pw on it, so feel free to try build it on or improve it (you can credit me in some way if you want to).

If you like the track please let me know. Maybe I will also do a melee-based version.

Have fun,

Bara
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